I'm going to date myself—no, not like that you mental perverts.
Like most people my age (mid 30s), my family owned an Atari 2600 video game system. The Atari 2600 was the thing to have in the early '80s because there wasn't much else, besides Intellivision. Recently, I had a conversation with my friend (using mental telepathy) about the Atari 2600 and its lackluster games, particularly a game vaguely based on one of the most successful and beloved films of all time.
No, not Spice World.
No, not Troll.
Figure 1: The screen captures featured in this blog entry are from the hack version of E.T. the Extra-Terrestrial because they are much funnier.
I’m referring to E.T. the Extra-Terrestrial. This game is perennially cited as one of worst videogames of all time. Or the last 30 years. E.T., the videogame, was quickly released for the 1982 Christmas season to cash in on the success of the movie. Hoping to boost sales, Atari produced millions of copies of E.T., which is unfortunate, as it sucked major (dad) ass. Unfortunately, 1982 was a bad year overall for videogames, as the market was flooded with dozens of inferior titles. In fact, E.T. the Extra-Terrestrial and Pac-Man are often cited as the dual impetuous behind the histrionically titled "Video Game Crash of ’83."
How to Play E.T. the Extra-Terrestrial
You are E.T. the Extra-Terrestrial.
But wait! There’s more! But not much.
As E.T., you must collect the various components of your space-phone in order to phone home. Sounds easy—too easy—correct? Yes, in theory. Along the way, you must avoid all sorts of antagonists, like doctors and FBI agents, who are out to steal your space-phone, but your good friend Eliot, of course, is there to assist you, sometimes.
Figure 2: In this picture, E.T. builds a modest, split-level
ranch home in ancient Athens. Notice his rather limp dick.
Now comes the insane bit: Where does E.T. find the components for his space-phone? In the hundreds of deep, giant pits scattered around town! Just like the movie! You, as E.T., must fall into the pit, collect the component, and then levitate out of the pit in a very particular manner, otherwise you will fall back into the pit, and if you keep falling back into the pit, you could DIE. Trying to get out of a pit takes MINUTES, thanks to Atari’s inadequate control system. Anyway, to levitate, you must fully extend your E.T. neck, float away, and then retract it as soon as you get to the top of the pit, or, for some reason, you will fall back down, again. Oh no!
Figure 3: E.T. inside one of the infamous pits.
Notice his rather prominent erection.
E.T. was almost pointless, and somehow managed to be simultaneously too difficult and too simplistic. What explains almost all of this is that the game was developed, programmed, and tested within six weeks by one person. And here he is!
Figure 4: The Atari programmer responsible
for the E.T. the Extra-Terrestrial videogame.
Yes, I bought a copy. I bought it because it was cheap, as I couldn’t afford the better games, which were sometimes 30 to 50 dollars! But most of America, unlike me, knew better, and Atari had fourteen truckloads of copies buried in a landfill in Alamogordo, New Mexico. Urban legend has it that meddling kids located the dumpsite and stole copies, but officially, what I’ve determined, is that Atari had the copies crushed by a steamroller before burial. Why not recycle, you bitches?
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